Category:Lifts

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Lifts (Exosuits)

Lifts are semi robotic battle suits used primarily by the Immigrant Cyantians. They are multipurpose vehicles, though they are typically specialized for a given mission type. They are classified in four different sizes.

Light Lifts are little more than body armor, with maybe a few added capacities. They are limited to only one or two special attributes. The light lifts are usually used for atmospheric manuevering. These are the flight lifts, specialized lifts - sabotage, medics, couriers if needed, etc.. Light lifts include anything up to shields, flight, and a couple or so infantry weapons. Flight works on electromagnetic impulses, propulsion based on adjusting a negative push against the already present gravity of a planet. Basically, it's something we can't do yet which is much more energy efficient, easier to control and doesn't leave that singed fur smell in the air since it often doesn't fully encase the wearer. Light lifts can be summoned from pocket space, using either implants, or special arm bands. They must also be fitted to the wearer and cannot be used by someone whose build is substantially different. A person with a body weight greater or less than ten percent of the person for whom the lift was built cannot use the lift. A skilled armorer can adjust the suit to a new wearer, this requires about an hour of work. They are also the type that doesn't require a neural link.

  • All larger lifts (medium up) are generally not randomly permitted indoors due to their destructive power.

Medium Lifts, also called Moderate Lifts, are complete sealed battle suits, designed for operation in any environment. Since they are fully encased, including tails, they have actual thrusters built into the suits. Moderate lifts are your general warriors. Medium lifts are still just power armor but have stronger shields, thicker/bulkier armor, and typically have a mix of infantry and vehicular weaponry. They are not the kind you can carry around in subspace easily, although there are some of the newer ones that are like the light lifts. They can also be specialized. They must also be fitted to the wearer and cannot be used by someone whose build is substantially different. A person with a body weight greater or less than ten percent of the person for whom the lift was built cannot use the lift. A skilled armorer can adjust the suit to a new wearer, this requires about an hour of work.

Heavy Lifts are significantly larger, and are piloted from a heavy metal shielded cockpit that completely encloses the pilot rather than worn. They do not depend on the pilot to direct the suits movements; the pilot issues orders that the robots brain turns into actions, thus allowing them to manipulate the limbs without risking injury to their own limbs as can sometimes happen with smaller lifts. They possess their own set of back up sensors to watch where the pilot’s eyes cannot. These are the heavy hitters and the damage takers. They're not as fast as the smaller lifts but do a lot more damage on the front lines. There are only a handful of the heavies in the base at the moment and you don't carry them with you. Heavy lifts would be modular to a point, repair generally consists of swapping out the damaged part and replacing it with a new one, which means most repairs can be completed in a matter of hours. The frames are the same per class within the Heavy Lift specification *Mainly because, in a Heavy lift, you don't WEAR it, you pilot it.

Master Lifts are extensions of the heavy lift. They are even larger, and their robot brains are larger and even more capable. Master lifts are far more complex and unique, and they're hard to control because of how they're made. They're alive in a way and they're fast as well as strong. They all use custom parts so repairs take several days, though most installations that house a master lift will keep a supply of replacement parts for that particular lift.

Most lifts are designed to tap into neural implants for improved piloting. Lifts can fly, project force fields, use radar, solid holograms, sonar, etc. Most lifts also possess temporary back up force fields that are can be triggered to provide a couple of seconds added protection.

You'll note a lot of small variation in the lifts in different categories, no two are exactly alike. They're customized for the wearer and if Twinky goes to 4 in his suit *which btw, will be a light lift that doesn't require a neural link.* the suit's joints will stretch, but he'll be gasping for air against the chestplate's bindings because they're made to resist tremendous pressure from any side.

Weapons wise, the suits are usually outfitted with one powerful weapon, perhaps a plasma/ion/laser based weapon and various small weapons, electrical, ballistics, stunners. The majority of suits are specialized. You won't often find a fully offensive suit outfitted with a forcefield, but you will find force fields on suits for couriers, medics and other purely non-combative types. They won't be loaded with any weapon other than a few basics either. Typically, Wolf combat Lifts are outfitted with maybe one or two big weapons and smaller more generic weapons/abilities. The more you put on one, the heavier and less mobile it is in battle.

Pages in category "Lifts"

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