Difference between revisions of "Gauntlet"

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A Gauntlet is initiated by a player being "called" by the ADC.  Once a player has been called, he or she must fight for 24 hours straight, with only half-hour breaks between battles, which generally last one to two hours, resulting in nine to eighteen matches... or more. [http://www.aliendice.com/archive.php?day=20031210] If the 24 hours expires in the middle of a fight and the called player still stands, he or she wins the game.  If an opposing player loses to the called player he or she may not try again, and if there are not enough opposing players, the called player may get longer breaks.  A Gauntlet can take place anywhere, and the rules are exactly the same as normal play with the exception of the forced 24-hour time period.
 
A Gauntlet is initiated by a player being "called" by the ADC.  Once a player has been called, he or she must fight for 24 hours straight, with only half-hour breaks between battles, which generally last one to two hours, resulting in nine to eighteen matches... or more. [http://www.aliendice.com/archive.php?day=20031210] If the 24 hours expires in the middle of a fight and the called player still stands, he or she wins the game.  If an opposing player loses to the called player he or she may not try again, and if there are not enough opposing players, the called player may get longer breaks.  A Gauntlet can take place anywhere, and the rules are exactly the same as normal play with the exception of the forced 24-hour time period.
  
They've revised the rules so now the players sign a release form in case of their demise during it.  If a player is called for a Gauntlet and wins, they win - it supercedes their contract, [http://www.aliendice.com/archive.php?day=20031212] and no other players may challenge him or her.  The ADC still owns them until all dice still in play are captured, but the player may catch them at his or her leisure.  The player is still bound to their contract and all the obligations that entails, such as premium visitations, but may no longer be captured by other players.
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They've revised the rules so now the players sign a release form in case of their demise during it.  If a player is called for a Gauntlet and wins, they win - it supercedes their contract, [http://www.aliendice.com/archive.php?day=20031212] and no other players may challenge him or her.  The ADC still owns them until all dice still in play are captured, but the player may catch them at his or her leisure.  The player is still bound to their contract and all the obligations that entails, such as premium visitations, but may no longer be captured by other players. [http://www.aliendice.com/archive.php?day=20060217]
  
 
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Revision as of 21:30, 7 May 2007


The Gauntlet is an event so dangerous it has only been called twice in the early history of the ADC. Both ended in such disaster that another one has yet to be held. A Gauntlet situation is so intense and the conditions for the dice so poor that in both instances of a Gauntlet being called the Dice turned on their Master players and killed them instead of their actual opponents, with the Dice dying as well - and was discontinued when the second one resulted in the death of also ten attending players. [1]


A Gauntlet is initiated by a player being "called" by the ADC. Once a player has been called, he or she must fight for 24 hours straight, with only half-hour breaks between battles, which generally last one to two hours, resulting in nine to eighteen matches... or more. [2] If the 24 hours expires in the middle of a fight and the called player still stands, he or she wins the game. If an opposing player loses to the called player he or she may not try again, and if there are not enough opposing players, the called player may get longer breaks. A Gauntlet can take place anywhere, and the rules are exactly the same as normal play with the exception of the forced 24-hour time period.

They've revised the rules so now the players sign a release form in case of their demise during it. If a player is called for a Gauntlet and wins, they win - it supercedes their contract, [3] and no other players may challenge him or her. The ADC still owns them until all dice still in play are captured, but the player may catch them at his or her leisure. The player is still bound to their contract and all the obligations that entails, such as premium visitations, but may no longer be captured by other players. [4]