Difference between revisions of "World of Cyantian Chronicles"

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Revision as of 21:42, 1 September 2005

Environments

Most of the main characters of Cyantian Chronicles come from the planet Cyantzium, more commonly refered to as Cyantia, it's moon Avistary or Earth.

Cyantzium

Info, Map

Avistary

Info, Map

Mars

Info, Map

Mars Academy

Info, Map

Earth

Info and stuff

Cyantian Species

Note: Might refactor this as a page in its own and rearrange the links as to categories.

Natives

Immigrants

Exotica Genoworks

Wildlife

NonCyantian

Technology

General

Lifts

Terraforming

Transportation

Weapons

Miscellaneous

The Elite

Elites are not a separate species as such. They were created from the various races of the Immigrant Cyantians by a race of aliens. Not much is known about this race, except that the Cyantians refer to them as "the squid." Many Elite characteristics seem to be passed on to their children, but some do not. Elite wolves typically live from 800 to 1200 years during which time aging slows to a virtual halt. They age normally up to puberty, but puberty itself may last up to 100 years. The Elites were originally created to be pit fighters and many of their abilities reflect that.

All Elites possess superior Characteristics, and a regenerative ability that functions only as long as they keep moving As long as they are in movement, they will heal because this translates to being in battle and the more they heal, the longer they can fight. It stops the instant they stop moving as it's no longer necessary to drain their energy. this translates into an extremely high metabolism and need for high caloric intake as well as problems with dehydration if kept up for too long.

The Omega Elite Wolves refers not to status - it's simply a fact that they are always the LAST out of any situation. They're the last ones who still fight, the last ones who survive. They have been looked upon as pillars and normally un-named pillars except for the leaders in the group, the Akaelaes.

Elite foxes have exceptional agility and endurance. Among the Fox, any White, Black or Silver Fox are Elite with a few yellow furred ones falling in that category, while golds carry a recessive form of it. Most elite foxes tend to live only to 120 years of age (Cyantian average), but remain young and healthy most of that time. However, once old age hits, they deteriorate fast and die within a few months. Black Fox have the ability to form energy out of the air around them and change it at their whim. The simplest and most common use is that of energy blasts, which vary in power. (All black fox can do this, but only a quarter can go beyond it.) The number who can manipulate energy into solid, stable forms gets smaller as the complexity goes up, but it is possible for them to make simple devices, very much the same way that technomages work, only without the need of a familiar. With a familiar... black fox are an awesome figure to behold.

Mounties age slower, because they have a advanced healing factor. If there are any Elite still living among the Mounties, they're well hidden. They were kinda ... shunned for the ability and went to live up north.

The Koyoti strain is still present in one family line. Koyoti can essentially teleport anywhere they want to within a certain distance, at least,.. those with the gene. A coy-Fox by the name of Risk is the only Elite Koyoti and he's a halfbreed through engineering.

The Jakyal are extinct, except for one, who is a descendant. She's capable of enhanced speed, healing and long life.

The only ram left is still alive out there, somewhere. He's the most powerful physically and while he's old, is actually aging slower than the wolves. He just wants to be left alone to see over his people.

There were originally six rabbits. Nobody really knows how many descendants they have had, or just what their abilities are.

Elite (soldiers)

The Cyantia Elite also refers to those who fight alongside or serve with The Elite. They are trained by them and anyone who goes to the Academy wants to become one of The Elite. It's also a way to keep the 'pure' Elite from looking as though they are taking advantage of their physical and mental capabilities. They try not to seem as more than they are or better than those who are not as well endowed. Being RAISED by an Elite member automatically makes one and Elite because they are taught everything they need to know from them. Chatin and Cilke are both Elite because they were brought up that way. Others become Elite through training and the Academy. I suppose you could think of them in the same way you think of the Marines and Seals. They're the best at what they do, although also taught not to abuse it. *Of course, not all listen to that. Everyone's different.* Another reason is to take away the stigma attached to the 'pure' Elite.

The Rumuah

When the Rumuah came to Cyantia to settle there, they found a planet teaming with life, both in the oceans and on land, both sentient and non sentient. They never made contact with this life however, remaining to themselves, and designing their own servants out of genetic stock brought with them from Terra. As a result, no one knows what happened to the Rumuah, they simply disappeared. They left behind them their genetically engineered servants, who spread across the land, making it their own.

Moulin Phedra

The Moulin Phedra, better known as the "Squid," came to Cyantia under the pretense of assisting the people get into space. Instead they occupied the planet and kidnapped locals for use in genetic experiments to create better "pit fighters" in a profitering scheme. After several years of resistance, the Cyantians finally drove them off. To this day "Squid" remains a common explitive among Cyantians. Supposedly, the occupation had such an impact on them, the Cyantians made no major effort to venture beyond their planet for centuries.

Language

The Rumuah picked up several hundred humans from around the Earth to serve them initially. Since they didn't like being slaved, they decided to tweak them into the first race of Cyantians. A handfull of people came from several civilizations, one of which was ancient Roman Empire Greece. There were still a number of humans left when the Rumuah passed and many of them had never seen Earth. (They ended up going with the rabbit and mice primarily when they started settling.) Prior to that, they did essentially infect the cyantians with their cultures and since the cyantians didn't have anything of their own, they adapted and built upon all of these things, turning Latin into a speakable common language that they could all understand. ALL Cyantians are taught this language, although it's barely recognizable as it has changed drastically over the centuries.

Most of them have also developed a seperate language that's more easily speakable. The wolves' language is the most heavily based on Latin, and would fall into the category of a romantic sounding language. The Koyoti have the most beautiful and poetic language. They sing when they talk, at least they used to - they're trying to retain that tradition. The Fox are a little bit more gutteral. They wanted to seperate their language as much as possible from the Wolves and developed something that would probably sound German which they've named Khasi. Mounties speak pretty much the same language as the wolves with different dialects. Most of the other species are the same.

They have alternate languages which are far different that are based on the Rumuah's way of speaking and meldings of the two. The Koyoti speak almost unchanged from the Rumuah's original language due to having served as scribes and librarians, and strangely, they're also the wildest and most feral.

This is ONLY for imported Cyantians. The natives have their own languages.

Religion

The Immigrants came with the beliefs of the Rumuah and with Earthern beliefs mingled into that as well due to their having been humans WITH them in the beginning - a handful of various faiths. Some Cyantian species adopted these faiths and built upon them, some actually kept them the same way and some of them.. are the basis for their civilizations. Your average Cyantian takes their beliefs very seriously and personally. What beliefs each group chose to follow (some of them chose the same ones) turned out in different ways due to those who were in charge who abused the beliefs or followed them. The Fox are a good example of a group who had good beliefs to begin with, but those in control warped them, whereas the Wolves have not allowed their own beliefs to change throughout the years.

The Fox btw, believe religion is a tool to control people by.
The Wolves, a way to a better civilization and personal choice.
The Cheetah,.. yeah, Islamic influences for some reason, seems fitting.
Mounties: Much.. much.. variation by Hall.

Every single character has their own choice, not all of them are the same, but they all have their own beliefs and those beliefs contribute largely to how a character will react in any given situation. I can stick two similar characters in a situation and it'll be their beliefs/experiences that decide how they'll get out of it.

Science and religion actually support each other quite a bit in their views, but they're not quite as hung up on some things that humans are. They choose not to get into the mainstay waste of time debates.

Native Cyantians that walk upright also have their own sets of beliefs or nonbeliefs. They do share them to an extent if they've had contact with each other, but like with our own belief systems on Earth, most of them DO have a belief in a supreme creator, or multiple creators to explain their existence. They don't seem to fight over it quite as much though.

Craihs: Of course, they believe in a God of Water Creation and conquest/gaining knowledge.
Neefla: Multiple gods and goddesses.
Raiey: Kind of like the Craihs, a good peaceful God of creation.

Shivae's beliefs - The Shivae are just a little influenced by Gryphon beliefs and vice versa to a point that sometimes they are intertwined.

Bounty was a preacher, which is still a large part of his life, despite where he is, what he's doing, etc, but he's not too overbearing about it, other than demanding his students at least adhere to rules that keep them out of trouble. They're all relatively openminded.


North America Project

Project America was supposed to create super heroes. They were established and funded by upper levels of the US government and military, and kept a secret even from the Men in Black (the facilities that created Sean and co while under governmental control and influence were not releasing information to anyone but military personel up to the President). The AMIB, while knowing the majority of what's going on, were not privy to this information until Desert Storm, when a team of the USA Projects finest were sent to take out Saddam Hussein. They failed miserably and the AMIB became aware of the potential threat they posed as the nature of their powers came to light. The project was officially disbanded and the AMIB was given permission to 'dispose' of them as they saw fit while the US government kept them detained until it could be done.

The projects were created using unauthorized alien technology obtained from a crash site at Roswell. There were two ships - one was Greys (Cil), the other non-Greys were something else and silicon based. The silicon chips they removed from the brains of the non-Greys during dissection were revealed to be able to integrate with any living tissue and change it. The first experiments were disasters, but they discovered the chips responded better depending on placement, and that fetuses responded best. They implanted the chips in fetuses under the guise of free medical care for those wanting children.

The known winged humans: Stephen (although his fell off at birth so he was returned to his parents instead of kept in the project, they have recently grown back), Sean, Amaris, Lucas, Raenei, Solo, and Millie (although her current whereabouts were unknown after she exploded a lab to drive off molesters)

The wings aren't actually for lift, just movement. They work on a principle similar to the shivae, although they can't lighten themselves, they merely repel themselves against gravity. They do have a limit in how high they can go though.

Before the explosion, there were many of them taught in schools. After the explosion, they were kept chained for a year in the dark, before being moved to new facilities to learn the law, living from sundown to sunup. They came to be supervised by Trent.

The technology was destroyed... as were most of those involved with it... but that's another story.

Keep in mind that Dallas and the rest of them are almost all indirectly or directly related to the same program that created Sean. They're either kids of the originals or the last set, most are kids and a LOT younger than they look.

Many of the children have escaped; some have been rescued by Cyantians.

Earth

The Earth in the Cyantian universe is much like our own, but different in places. There is no United Nations (not yet mentioned in the comic, but brought up several times by the writer), though it hasn't been mentioned if it never came to be or simply fell apart some years ago. Instead, several global organizations help keep the nations getting along.

Humanity as a whole is unaware of life outside their planet, but there are some who are. Major governments know of evidence of aliens, but have not released the information to the public. Secret organizations such as the AMIB also cover up any evidence of aliens they come across and keep eyewitness silent one way or another. Astronomers in major observatories have noticed something is going on with Mars, but are keeping quiet due to pressure from their governments.

Some scientists have come across alien tech, most notably an experiment to manipulate human DNA using alien artifacts from the Roswell UFO crash.

AMIB

Earth Contacts

Darius has had it out with government officials before They know they exist, but won't announce it for fear of a government panic. Basically, it just goes into government files and well, the government in this world is just as bad as the real one, only we pretend they know so much more than they probably actually do.

The US actually did some things first, mainly be accessing one of the Cyantia gates and giving weaponry to a certain wolf for his takeover of Centralis, in exchange for technology. *Of course, Wolf took the guns and ran, never to be seen again and failed in that takeover. Then, the gate was shut by Alpha and his wolves in a process to cut off ALL accidental crossings before they were ready.

The people they've contacted have not been on purpose so far, but actual contact won't be for a long time, that and the AMIB are of course out there trying to shut them up and hide stuff. They HAVE tried to contact the MiB, but this isn't the MiB of the movies, they favor total planetary isolation from other worlds and are NOT happy with the Cyantians coming around. *Note, this will change, because not everyone in the MIB believe that way.*

There's a lot of fun complications to play on - it's just that they'll take time to play through since the time in the strip is less than a week from Marcus and Jules' abduction. The main thing is, what can any terran government do to Mars when it'd take them a long time to even get there? In their position, the only thing they can do is wait, try to communicate and perhaps once they no longer get a busy signal, actually SPEAK to someone in charge. This will be soon.

And back to Darius, there's a LOT of stuff that happened before this and everything has not been shown, primarily the fact that they ATTEMPTED to shut all the gates down between Earth and Cyantia and get all of their people off the planet. They wanted NOTHING to do with Earth Humans. Unfortunately along the way, they realized that there were some issues they couldn't ignore, especially when it started involving human friends they made. The AMIB pretty much started the entire thing, so in their naivity, the Cyantians are going about things incorrectly. Most of it IS to help their friends and establish peaceful contact with Earth, by setting up a neutral ground. Humans may not like it, but from the Cyantian's standpoint, you don't OWN a world until you've actually settled on it and neither Mars or Venus were capable of supporting life. The Cyantians have built nothing on Venus and have no intentions of taking over Mars. *Although they are running secret missions to Earth from the school. They see nothing wrong with that.* Most of the contact is going to end up being down with the MiB groups, after the Cyantians make it more known that look, we're trying to help our friends and we can outthink and outmaneuver you. We'd like to do things peacefully, but you keep trying to capture our operatives, even when they go with the distinct mission of attempting to open lines of communication. You don't answer our calls and we know you can hear them. We do not trust you but we have to deal with you, one way or another. We don't WANT to go to extremes, but you are forcing our hand. We are removing the chips you are holding (the prisoners) until you have nothing to use against us, then we're going to try this again. If you don't cooperate, then we're going other routes which might cause problems for you and your supposed goals, but we've given you the chance. (Of course, there is a LOT of miscommunication going on along the way. The Cyantians will probably have better luck with the other MIB groups, but they've never actually come into contact with the others, just the AMIB. And the two do NOT get along well.


Contacts with Earth:

The Fox from the Underground crash landed in the White House's backyard. This is canon. They also did quite a few other things while there, so they were known as an alien race.

The Coyotes who live in Oklahoma are another case of knowns. A lot of them were captured by a bounty hunter named Krystophyr Bounty if I remember that right, who's partner is a Cyantian Leopard. He thought they were mutations at first and his leopard partner *Safari* didn't know anything about the canines so he couldn't offer up any advice on them. He was too young when he crossed over to Earth to remember anything but Mounties. Several dozen Koyoti were captured, most killed themselves or died in captivity as wild animals. Bounty'll probably show up in Campus Safari.

Blizzard (aka Malcolm), a Siberian Tiger was kept as a pet to a German family and is documented as a capture at one time by Bounty.

Chance, Rush, Phoenix and Tamera were all captured by a scientist by the name of Carter, the same scientist who is responsible for Mako's change from human to shark. They were mechanically tampered with, brainwashed and malfunctioned.

Darrik and Tamera grew up in the Bayou, they were well known to many people in the area, but not officials in anything other than story.

Nitro (An Ocelot character from New Jersey) took up the persona of the Jersey Devil for awhile... ended up being chased down by a woman named Sierra who wanted to turn him into a lovely fur coat. >

School

The parents are very much involved in their cubs education, one way or another. Those that aren't.. often lose their cubs if they are absent from a registered school system or or not educating them by the homeschooling systems which have interactive modules to keep track of their students and make sure they're THERE.

Transitional school is optional (which prepares students for the Academy)... there are OTHER life training schools that begin at this time for those who have no intention of getting into the Academy or going offworld. They're old enough they don't HAVE to go, but unfortunately, they look much younger and wouldn't be able to get a job.

Social Services

There aren't any teen shelters. Vin's predicament is rare. There's also the fact that he's so short - they think he's much younger than he is. They DO have their own Social Service type programs. Vin is registered with it so he can go in and get food, but he can't live apart from his mother and once they do register that she is deceased, they will look for a home for him with another family, but not until then. There are actually very few cubs 'lost in the system'. Most are taken in quickly by a family.

Crime and Punishment

They're more lenient with some things... such as fighting, as long as no-one's injured severely. And severely means broken limbs or something along those lines. Since most Cyantians tend to bluff fight over actual fighting, injuries are usually NOT that bad. They do tend to scuffle quite a bit among some groups with the most damage being a scratch or bruise and that's it. Nothing is done about such incidents.

They do imprison some criminals on island prisons. (It has been mentioned that Mounties have a very strict death penalty. Wolves are less likely to offer a sentence of death, feeling it better to remove the individual from the society by banishment.)

Koyotis shun. The Cheetah will take physical retribution on law offenders. MANY times in many of the societies punishment will involve a period of servitude.

The rabbit societies and Northerners are the most likely to use public humiliation, branding and physical marking to shame their law offenders and make them noticeable immediately for their crimes.

Technomages

Technomages are Cyantians who take on the role of enhanced warriors, technicians, workers and various other duties to the point of physical alteration and life devotion. The deciding factors are mental stability, intelligence, technical aptitude, interest and age. *The latest a Cyantian can undergo the surgery required is 25 as a standard. In the past, most underwent it in vitro without a choice. Now, the standard age is 13 to 20 with the youngest being 12, depending on what is being studied, with average being 16-17. Some allowances are made for those who score particularly high on the Technomage ranking tests, but they must be capable of maintaining their familiers physically.

Their schooling system is VERY different. They have a starting/regular school, but the Academies are higher education past what is needed to get by, so they don't need to study basics other than appreciation classes, which they get to choose. They have a technomagery program instead. For them, there isn't a set 'ranking' like you'd have in a normal college - how long you're there won't affect how good you are in any program, and they won't pass you until you've mastered ALL the elements of each class.

Technomages can do a LOT of things. Some are specialized for illusion, escapism, mind tricks, etc, but in general almost anything a magician/fantasy magic user can do, they can do via technology. Levitation, Teleportation, creation of force fields, control of inanimate objects, and even the applications of curses to people and items are possible.

A chip implanted in their brain binds with them and their technofamiliar, and acts as an interface between the two. They can talk back and forth via it and the Technomage can see anything the Familiar can if he/she wants to. Most technomages use vocalization to focus and prepare an attack or spell, so it is not uncommon to here a technomage say "Fireball" or "Teleport" just prior to utilizing the spell. Longer, more complex spells may require up to several lines of vocalization to fix them in the mages mind.

Some are better at it than others, some are worse. Their ability and power limit what they can do, for example, they can only teleport as far as their power allows them to go, maybe up to half a mile but no further for a powerful and experienced technomage with a balanced familiar. No Technomage can physically change their bodies. They don't have the tech to do that, yet. About the best a technomage can do is create a hologram of himself with a different appearance The power comes from their familiars, they just direct it and decide what it can do. All have to be trained so while there may only be a dozen of them in existence, the youngest are in training in the Academy... under Zimae who's one of two teachers. The other instructor is Tira Wrashoen. A technomage with enough experience and knowledge could actually build an entire working space ship from raw energy, created by his/her familiar. Of course, the drawback is that to do something like that it'd take forever unless you have a really big familiar. It's cheaper and more advantageous to build it from already made parts, but if worse comes to worse, given enough time a technomage can do almost anything.

The mages themselves DO have limited powers to do some things, but it's not safe for them to use a lot of power, they draw it directly from the matter around them. Some of them are better processors of it than others; some can't do much more than throw small fireballs, light or something to that effect of energy. However if you wind up ticking off a mage even when their familiar isn't around, they can still do some vicious things without even touching you. The drawback is that it's limited and won't last very long. The energy runs out quickly, which having a familiar makes up for. But it does mean that technomage students, once they receive the implants necessary for it, can do simple tricks to hone their skills.

All of the technomages have a level of being able to pick up emotions and thoughts. Some are really good at it, others are only empathic. The nice thing is that they can turn it on and off as well. They can speak among themselves like that, which is mostly what they do. They can also speak directly to computers if they're learned enough in that area. They can tune the frequency they use like the siracs, remember that EG is partially responsible for the technomages, but their abilities are more crude science as opposed to genetic. None of the 'channels' are 100 percent secure. Although you have to be well practiced to tune into a channel without announcing your presence. Dallas can do it,... and he's not a full technomage. He's just exceptional.

Your basic beginner technomage can make a club and smack someone upside the head, but not be able to create something interlocking or with moving parts, such as one who's been studying for years longer.

If a familiar is destroyed, the technomage can still do some tricks using this "ambient energy," and he can get an inferior stand in. i.e.: Remember the ball that Cere had in Sink or Swim. That is a stand in for a familiar. She's never had one so is using it. Sometimes, they're used as practice objects as well in the interim of getting a familiar.

Typically a young prodigy of 12 or 13 will start with a 5 to 7 year familiar, while in the past older technomages just had to wait. More recently though, they've aquired shortspanned creatures from the fox with a life span of 2 to 5 years which they give to older students (it doesn't affect the bonding, but they don't get to enjoy them alive as long).

There are zero wolf/koyoti/mounty technomages at this time, only a handful of Fox, a couple Rabbit and several Mice. The latter seems to take to the process much easier, although those who had it done were created by the Fox. There are also a small number of humans, raised on Cyanthia who have had the process performed on them, and one Scythetail. However, since nobody was sure how it'd work, the human technomages were held back. Thus, despite having been in the program for a long time, there aren't any full human technomages with a real familiar yet.

  • Dallas' and friends whips are all wild ones that can't be used as familiars... none of them have familiars yet. However, the humans automatically get larger familiars.

There are no aquatic technomages yet, but once they get their hands on a technomage chip they'll probably be able to reverse engineer it and there will be.

Technofamiliar

Technofamiliars are like little robot power plants. Syke hasn't fully decided on what kind of power they use, but they are self-recharging and do have limits on their power to do things and need to rest if overused. Techno familiars provide their power to the techno-mages. Technofamiliars are created by gradually cyber augmenting a mage's companion creature, until it is essentially all robot - when the familiar dies it is by an as yet undisclosed means transfered to the robotic frames like those seen in Campus Safari. This process transfers the basic personality of the companion, but tends to do irreparable harm to truly sentient personalities. (They can become hostile, unstable, and violent). Familiars have a fail safe protecting the powerful energy core, such that it can shift a damaged or unstable core into pocket space, to prevent danger to it's master.

The best familiars are the limited class, the small ones, preferably with wings for easy transportation and so they can get from place to place on their own easily. They're also easier to hide. Any kind of bird, miniature gryphon variation *and there are a lot of them* and generic whips. The most common is the whip, which is the smallest. These are easier to control and most technomages will have a small familiar. The extreme class contains things like Shivae, horses, larger gryphons and animals that have undergone the familiar process. They can contain larger power sources and are therefore MUCH more powerful, but they also contain more sentience than the smaller forms, which are usually not more than loyal pets mentally. They also live longer, are harder to train for the purpose of being a familiar, and they're harder to control if forced into the process *and most are. *

Larger and more sentient Creatures could under go the technofamiliar process, but no individual who was sane and aware of what the process involves would ever undergo the process except under extreme duress or out of some truly desperate need. It is almost guaranteed that the individual would not come out of the process sane. They would give up everything, all the benefits of living and it'd be better for them to be dead than a familiar. Erasing memories can't be done, because they still have a real biological brain running everything. A sentient Techno Familiar who understands Techno magic, can use it's own power to cast spells. As a result, any such familiar would have the power to turn on its creator. Not even the Fox would risk this procedure on anyone.

The difficulty of getting a familiar depends on the quality you want. A familiar can live for several generations if it's kept in good condition. Technomages have to have a strong grasp of technical aspects to maintain their familiars. They have to know how to repair them, keep them clean and not overuse their powers. Like with an ordinary magic user, some spells can't be used over and over again, attacks of different power levels can't be used repeatedly. The familiar needs to recover between powerful attacks and you might not want to overuse a fireball like attack while being a hundred feet in the air. The biggest drawback to a familiar is that it has to be GROWN and develop an attachment to its master in the first place. There's a lot of stress involved in the transfer process and it can really screw things up if the to-be-familiar is afraid or upset. It carries over into the mental workings of it's finished form, making them hard to handle. Usually, you must wait until the familiar is old or near death to transfer for a good one. This is why everyone doesn't have one. It's hard to catch them with enough time and at just the right point. *Tira's familiar, belonged to her mother, so she was also synched to it when the uprising occurred. There's a story behind all of that as well which focuses on the familiar and its relationship with the Fox. *

It is illegal to create a technofamiliar out of a sentient creature, If someone found out a familiar is sentient, then they would ask the familiar what happened to him and who's responsible. Lots of things are taken into account. Whoever was responsible would be punished, preferably in a way that would preclude their ever doing so again. If the technomage had demanded it be done, then he'd be punished for it, but still keep the familiar. It's really not that EASY to separate a technofamiliar from its technomage once it is was created. The Technofamiliar is imprinted TO the technomage so they will always share a link. Taking the familiar away from its technomage would also require you to find someone to care for it, otherwise it would die. And in any case, a sentient Technofamiliar has many ways of taking its own revenge.

In the case where a technomage accidentally winds up with a sentient familiar, the technomage should report its familiar’s intelligent status so that the person who created the familiar can be tracked down and punished. However, it is not really expected as doing so can create all sorts of hassles and will not really change the situation for the mage and familiar. Non-sentient Technofamiliars gain a certain degree of sentience in the transformation process. They can use their powers on their own whim, hold back if they choose, etc, but they usually will not act alone unless they have to. Depending on how they were treated in life, they could be extremely loyal or dangerously rebellious and the rebellious ones cause problems. There are a LOT of facets to familiars and how they work. Raise a bad one, it could kill you if it learns it has that power, or it will run away because it knows it can, or it'll serve out of fear. It's best to have one that was treated well in life.

More recently the fox have also developed 'shortspan' familiars, whose lifespan has been shortened to 2 to 5 years. They've also been developed to be more natural looking to better blend in with their surroundings. They cover them with a 'skin' of sensors that reads directly into the familiar's 'brain', so they can be petted and enjoy it. They are also sentient when converted and will talk with you. They can't procreate, and lack the chemicals that create the desire for it. They are also able to 'eat' and process the food for their own uses, but fortunately, you don't need to clean up after them.

If the familiar is destroyed, the sudden break in communication will often jolt the brain of the technomage enough to knock him/her unconscious. Severe injury to them can also cause great pain to the technomage. If a Technomage dies and leaves a familiar, it can be transferred to someone who was close to the Technomage, or on occasion, the familiar if it has no duties will just vanish into subspace.

This branch of technology was primarily researched and developed by the Fox prior to the death of the last White Fox King. Exotica Genoworks is noted to having had some part in the development of the Technofamiliars.

The Bunny Channel

The Bunny Channel... the Cyantian equivalent to what we call the Discovery channel. *Well,.. it's what they are TAKING for nature programming from Earth instead of what the humans intended it for, hehehe.*

Clothing

Clothing is more decoration and identity than anything else to Cyantians. Now, they also DO wear clothing for protection, because they have heated homes, which means that when they do grow in winter coats, they are not thick enough to ward off the cold. They do NOT like being wet without anything on.

Bhunncloth is a favored type of bottom, much like a loincloth but with a clasp or strap of cloth to keep it down during movement, along with weights sewn into the hemline. They're loose and flowing, heavy enough to avoid any unpleasantness and very comfortabe for warm weather. It's very visible in the Sink or Swim comics. Most of the time though, they don't worry about their tails. The main problem with human style clothing is simply the legs. They can wear jeans without much irritation due to where the tail would come out naturally. A dip or cut in the jeans would work just as well with a belt strung over the tail to keep it in place. Rabbit and Mouse clothing often does not have tail holes.

Quinn doesn't WEAR a bra. Most of them probably don't wear bras. Imagine how annoying those straps would get over fur. They have naturally firm breasts due to some extra cartilage and muscle which also keeps them from bouncing about too distractably even when they walk, so they don't really need one.

Throwbacks

Physical throwbacks do not occur. They breed true, even with inbreeding, although inbreeding WILL cause deformaties. They do suffer very rare mental throwbacks. It's more obvious when it's a Cyantian who has gone feral because they never could feel 'at home' in their life. There are ferals out there, a number of them. Their children are raised feral, although most are capable of blending into normal Cyantian society... and it's not unusual for a Cyantian to catch a young feral who's been snooping around inquisitively instead of running like a natural feral will do.

There really has not been any extensive human/Cyantian inbreeding, a few rare cases here and there and the breeding will almost always favor the cyantian side.

Timeline

The Complete Cyantian Timeline, Webcomic Timeline