Difference between revisions of "Modifiers"

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(Modifiers in Play)
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*On Level 2 [[Stealth]] going against Level 2 [[Fly]] - 'Jump', 'Swipe', and 'Strength Burst' [http://aliendice.com/?p=73]
 
*On Level 2 [[Stealth]] going against Level 2 [[Fly]] - 'Jump', 'Swipe', and 'Strength Burst' [http://aliendice.com/?p=73]
 
*Level 5 [[Lexx]] on himself verses [[Onir]]  - 10 6-siders on himself [http://aliendice.com/?p=87], Lexx uses 'Ball Lightning' and Onir uses 'Reflect' [http://aliendice.com/?p=89], Lexx uses 'Hallucinate' [http://aliendice.com/?p=90]
 
*Level 5 [[Lexx]] on himself verses [[Onir]]  - 10 6-siders on himself [http://aliendice.com/?p=87], Lexx uses 'Ball Lightning' and Onir uses 'Reflect' [http://aliendice.com/?p=89], Lexx uses 'Hallucinate' [http://aliendice.com/?p=90]
*On Level 2 [[Stealth]] and Level 2 [[Zeta]] against Level 4 [[Dig]], [[Lexx]] rolled an Earth and a Sound modifier (one for each), coming up with 'Sonic Eruption' and 'Stone Plate'. [http://aliendice.com/?p=139]
+
*On Level 2 [[Stealth]] and Level 2 [[Zeta]] against Level 4 [[Dig]], [[Lexx]] rolled an Earth and a Sound modifier (one for each), coming up with 'Sonic Eruption' and 'Stone Plate'. [http://aliendice.com/?p=139]  He had a third modifier available to use, but chose not to use it. [http://aliendice.com/?p=142]
 
*On Level 2 [[Fly]] and Level 3 Zeta against Level 4 [[Energy]] he used 4 modifiers [http://www.aliendice.com/archive.php?day=20020228 image], Fly's seems to have been 'Forceshields', as he doesn't use them elsewhere. [http://www.aliendice.com/archive.php?day=20020304]
 
*On Level 2 [[Fly]] and Level 3 Zeta against Level 4 [[Energy]] he used 4 modifiers [http://www.aliendice.com/archive.php?day=20020228 image], Fly's seems to have been 'Forceshields', as he doesn't use them elsewhere. [http://www.aliendice.com/archive.php?day=20020304]
 
*Level 6 Lexx on himself against [[Trasik]]'s level 20 [[Poison Dice]] - Several 6-siders, Ability 'Stop' [http://www.aliendice.com/archive.php?day=20020419] (or 'multiplied stop' [http://www.aliendice.com/archive.php?day=20020517]), possibly Charge! [http://www.aliendice.com/archive.php?day=20020415] (not used elsewhere abilities)
 
*Level 6 Lexx on himself against [[Trasik]]'s level 20 [[Poison Dice]] - Several 6-siders, Ability 'Stop' [http://www.aliendice.com/archive.php?day=20020419] (or 'multiplied stop' [http://www.aliendice.com/archive.php?day=20020517]), possibly Charge! [http://www.aliendice.com/archive.php?day=20020415] (not used elsewhere abilities)

Revision as of 22:11, 10 November 2008


Modifiers last half an hour, maximum, and boost the natural abilities of the dice. It's completely random, and you can only use so many sides depending on level and type of Dice you're going after. [1]

The modifiers only have to be in the area of the Dice, and not necessarily near them, to give their effects. [2]

You can only roll one modifier for every two levels of your dice. You have a level 5 dice, you can roll 2 modifiers.

There are many kinds of modifiers. You can't use a modifier that has more sides than the dice you're using it on has. Equipment modifiers will work on the majority of dice classes, but there's always one that it won't work with, ... like putting armor on a water based dice will make the armor have a negative effect instead of positive and rust immediately, immobilizing the dice. *Not ALL rolls on a modifer are positive, negative effects and useless attacks are possible.*

You can actually USE the same modifier on any dice without regard to what the main attribute of that dice is. Dice are purchased and won. The more expensive the dice modifier, the more 'interesting' things they can do. Each dice will also have a probability of a 10% negative effect on a roll. IE, you roll a modifier and it could land on one of ten things,... one of them could be something like slow *Slows YOU down.* or Newton's Law. You hit something and get hurt in the process. Modifiers hold attacks, affects and defenses.

The modifiers Lexx has are very basic ones. He only had three for his Dice, two have six sides, one has 10 - the ones he was given at the start of the game. Modifier dice are very expensive. The basics have an array of different modifications they can do, whereas, specifics are only one trait/type.

When Riley gave Lexx a Crid Disc with 500,000 crids after their battle, he figured he could buy some of the newest modifiers with it. [3]

Modifiers in Play

  • On Level 2 Stealth going against Level 2 Fly - 'Jump', 'Swipe', and 'Strength Burst' [4]
  • Level 5 Lexx on himself verses Onir - 10 6-siders on himself [5], Lexx uses 'Ball Lightning' and Onir uses 'Reflect' [6], Lexx uses 'Hallucinate' [7]
  • On Level 2 Stealth and Level 2 Zeta against Level 4 Dig, Lexx rolled an Earth and a Sound modifier (one for each), coming up with 'Sonic Eruption' and 'Stone Plate'. [8] He had a third modifier available to use, but chose not to use it. [9]
  • On Level 2 Fly and Level 3 Zeta against Level 4 Energy he used 4 modifiers image, Fly's seems to have been 'Forceshields', as he doesn't use them elsewhere. [10]
  • Level 6 Lexx on himself against Trasik's level 20 Poison Dice - Several 6-siders, Ability 'Stop' [11] (or 'multiplied stop' [12]), possibly Charge! [13] (not used elsewhere abilities)
  • On Level 3 Stealth and Level 4 Epsy against Level 5 Dash - 4 6-siders and 1 4-sider. [14] Stealth gained 'Phase', Epsy gained 'Icewind'. [15] Stealth also gained 'Static', [16] and Epsy also gained 'Iceblock'. [17]
  • Level 3 Fly against Level 6 Static - Fly gained the ability 'Weight'
  • 3 dice for Level 3 Zeta and 5 for Level 4 Epsy against Level 6 Steel [18] (5 6-siders thrown? [19]) - Epsy gained 'Ice Wind' [20]
  • 3 6-siders for Level 3 Stealth against Level 1 Drift [21]
  • Level 7 Lexx verses Riley - Lexx uses 'Random Weapon', Riley 'Siphon sword' [22]; Random Weapon cycles through half a dozen weapons, some useful, some not - he got a sword that shoots energy bolts this time, while the Siphon Sword is oversized, but light and maneuverable [23] and siphons modifier energy from the attacked and gives it to the wielder. Riley mentions it's on one of the modifiers he's going to give Lexx. [24]
  • Level 7 Lexx verses Level 19 Acadiu - Lexx uses 'Gale' [25], Acadiu uses 'Solar Shot', Lexx 'Ball Lightning' [26], Acadiu uses 'Arm Blades' [27], Lexx uses 'Random Weapon' [28] - this time getting a simple blade foming along his arm and extending behind the fingers [29]
  • 2 6-siders for Sythe against Skri [30]
  • Level 7 Lexx verses Desirea - Lexx uses 'Erupt' [31]