Alien Dice Master Set

From ShivaeWiki
Revision as of 21:04, 10 June 2007 by BkwZaz (talk | contribs)
Jump to: navigation, search

cheap diazepam cheap xenical nokia ringtones qwest ringtones zanaflex online diazepam online verizon ringtones free motorola ringtones order lortab prozac online ericsson ringtones but ortho cheap cyclobenzaprine cheap celexa free ringtones phentermine free cool ringtones cheap prozac free qwest ringtones cialis online sprint ringtones nexium online real ringtones sagem ringtones tracfone ringtones free nokia ringtones free punk ringtones mp3 ringtones sony ringtones ativan online but hgh free midi ringtones alltel ringtones cheap flexeril sony ericsson ringtones motorola ringtones vicodin online free tracfone ringtones buy soma levitra online free motorola ringtones cheap didrex cheap sildenafil pharmacy online online zoloft online hydrocodone online free sony ringtones cingular ringtones viagra buy paxil ambien online buy lortab order hydrocodone vigrx online cheap ativan hgh online sildenafil online buy viagra ortho online nextel ringtones lisinopril free funny ringtones free sony ericsson ringtones buy vicodin hydrocodone order ativan mono ringtones clonazepam levitra free sprint ringtones cialis online sony ringtones cheap levitra zanaflex online phentermine celexa online ultracet online wwe ringtones free sharp ringtones buy norco soma online cheap ultracet free cingular ringtones cheap adipex cheap xenical cheap albuterol cheap tenuate cheap ortho free music ringtones sagem ringtones cheap lisinopril meridia online cheap propecia cheap vigrx cheap diethylpropion cheap albuterol mp3 ringtones meridia online free ringtones cheap ultram soma online cheap lortab cheap sildenafil free nextel ringtones cheap lorazepam free funny ringtones diethylpropion online free ringtones funny ringtones cingular ringtones cheap soma nokia ringtones clonazepam online zyban online clomid online buy prozac online valium order lisinopril meridia online buy tramadol sharp ringtones free midi ringtones flexeril online real ringtones celexa online zoloft online free nextel ringtones ericsson ringtones free music ringtones mtv ringtones order ultram buy valium viagra online lorazepam online cheap cialis cheap phentermine buy nexium samsung ringtones cheap norco meridia online sprint ringtones buy rivotril order carisoprodol carisoprodol online cyclobenzaprine online free qwest ringtones free qwest ringtones cheap fioricet verizon ringtones punk ringtones cheap hoodia pharmacy online online tracfone ringtones tramadol cheap rivotril tramadol online didrex online cheap fioricet music ringtones cheap albuterol free nokia ringtones buy viagra buy alprazolam buy xenical pharmacy online online free funny ringtones order zanaflex free ericsson ringtones cyclobenzaprine online adipex online cheap xanax free alltel ringtones free qwest ringtones ultram online sonyericsson ringtones free samsung ringtones cheap lortab free mono ringtones free samsung ringtones zyban online cheap celexa free funny ringtones wwe ringtones cheap rivotril but clomid buy fioricet buy hgh cheap lipitor cheap hoodia clonazepam online cool ringtones tenuate online cheap vicodin real ringtones free sonyericsson ringtones buy hoodia buy tramadol nextel ringtones cheap alprazolam ambien online


The Alien Dice Master series was developed by the ADC when several of their wealthy sponsors grew bored with the regular Alien Dice Game and wanted something with more challenge. In response, they developed a game that uses dice that bonds to sentient beings.

The new version is only a few years old and of course.. there are purists (like Damian) who hate the new version and won't participate.

There are only nine or ten years worth of players out there. Lexx is part of the eighth year or so. The thing is, most of the master set dice do not know any other way of life. Lexx does. The only reason Lexx got put into the program is because of his intelligence and genetics. Rishan are pretty much fodder in the game. They're the lowest group on the rung because they do not take the bonding as easily as Kourwine, Sairah and Littans. The ADC PREFERS taking their orphans at under four or five years of age, then pumping them full of agents to make them age faster, get stronger and smarter. They have a large NUMBER of all four (Awaiting bonding to a dice) and other races in stasis so as not to flood the playing field.

The public's perception is this: They are orphans. The ADC was kind enough to raise them and teach them a trade which will enable them to live without being a drain on society. They see the ADC as a good thing and they don't see how all of the attention the dice get afterward bad, because they're mostly shown images of them smiling and getting awarded.

The ADC tends to focus on dice who LOVE the game. They love to fight and love their rewards. Lexx is not one of those. He's successfull though, so they are forced to display him, otherwise, they'd probably neatly try to sweep him under a rug. They keep on offering him new contracts so that they can 1) Use his kids in the game and 2) keep him from talking out AGAINST them. Most people are thinking too much about how entertaining it is to realize the true nature of it. When Lexx or a dice is injured, they're generally in a bit of pain, but nobody really sees that because they are all told not to SHOW they're in pain and the general audience thinks the nanites keep them from feeling a lot of pain. The cameras rarely fixate too closely on serious injuries. The general public also sees them as adults and the general perception IS that they signed on to do this once they were of age.

All of the participants in the main game were signed over to guardians *The ADC.* Who then signed for them contracts with the ADC, which essentially signs away all their rights until they win their game. They are forbidden from speaking out against it and without the ones actually participating being able to speak,... and the general perception that they choose to play this way,.. and a lot of under the table money into the right hands,.... only someone who wins and completes the initial contract can actually speak out and tell everything they know and only one of them can put an end to it because galactic law requires that there be a witness as in a being who experiences what went on. Since they all die... well, you see where the problem is. Others can and do speak out against it, but they have limited power until someone actually wins... and the ADC will do anything they possibly can to prevent that from happening.. including sabotage, but they still have to keep it challenging to the other players.

NO dice who comes out of the ADC will ever speak outside of the contract. It has been drilled into their minds that the contract is all. They must abide by the contract and the ADC will keep its word as long as they follow the contract. The ADC does not push the boundries, they know better. But they do use intimidation and threats to keep their dice under control. After every set, the dice return back to the ADC Academy for a month or so of fortification training... meant to remind them where they came from, their duties and their goals. The ADC NEVER outwardly threatens them - they just tell them that they will be punished by the contract if they speak badly about the ADC. They are told to be thankful for what they have and not complain, because it could be worse.. and it will be better. They are rewarded when they do good and the majority of them DO like their rewards.

They spread rumors/urban legends of dice who have tried to complain to others aside from the ADC counselors... and that the nanites literally ripped their bodies apart from the inside out. It's that main fear that really terrorizes all of the ADC dice.

Once the dice have been captured, their lives go in dramatically different directions. Most actually DO get more freedom, they are just bound to not say anything about the ADC because of the contract. They could break the contract,... but there are rumors of dice doing that as well.. so now the ONLY way they see to stop it is for someone to win the game.

Anyone talking out against the ADC, inside or outside the contract stands a good chance of being terminated. The ADC makes a lot of money off of gambling on the matches, their exclusive feeds and the dice themselves. A dice getting free and being able to tell everything that went on will cause the Master Side of the game to pretty much collapse and then there will be several thousand dice free... who know no other life than battle on top of that. It's going to be a mess in the end and everyone knows that at some point... it'll come.

There is an underground. They know about Lexx. You'll find that most of the masters are hinging their own freedom ON Lexx.



The most promising students are bonded with a special master dice that affects sentients to be sent into the game. Only about a hundred go into play each year,... out of over a thousand that go into the ADC each year. Master Dice instead of being bound to one element, have each of their levels represent an element or type. Thus, they are more powerful than all of the 'old style' dice.

The older sets of master dice ONLY revert to dice when they die. They cannot do it at will. They're working on experimental sets that can be reverted to dice for easier transportation and storage, but so far there are only a few who can revert to dice form and it has bad side affects. There are other, newer ones that have more rolls than the 20 sided most start have.

Lexx's bonded dice was experimental, he got a prototype,... and is the only one who will and ever will have it. They set him loose on the field thinking that he'd probably be out within a few weeks and then they could study the effects of the tweaked technology. *There were actually a LOT more who had the prototypes, he was in the first 'batch' that got it, but through several batches, he's the only one who actually survived the initial bonding. They expected him, based on the others dying/breaking down, to not last very long, then they could research him and use that information to figure out how to improve upon the experimental dice. Unfortunately, he's a bit out of hand since it was overly successful. His levels are comparatively stronger than anyone else's at his same level. The higher he gets the more 'unstable' he gets mentally and emotionally. This particular dice, completely rewrote his DNA in areas and has screwed up a lot. Tampering with it could cause more harm than good. It's like a running program, if you do something to interefere with how it runs, it could crash and take Lexx with it.

They go through physical changes when increasing a level, depending on what that level is. Most of them will barely be noticible.

Alien Dice players are registered and each one is given a total set of 50 dice, although they are not all used from the start. These dice are recylable up to three times, thereby, you can start over and build them up more three times. The third wave is usually the strongest and the best method is to get all of them up to their highest levels before recasting them on a new world.

They are all given a relay so that the ADC can monitor them, injected with nanites to prevent them from committing suicide before they can make a profit off of them (with the side effect that the enhanced healing they give make them tougher players), and are hooked up with a sponsor who provides a ship and basic funding for their game.

They also start with three very basic modifiers: two have six sides, one has 10. They usually can't afford to buy any others, and are purposely kept from getting enough to do so. The ADC gives them enough money to supply the ship, and a little extra, but not enough for them to save for anything really good. It is possible for them to win some however.

The players have to play a training round of regular Alien Dice, then get reset and have to win three rounds of it. After each set they have to report to the Academy for testing and additional classes, a process that takes 3-4 months. [1] Once they complete a set they're also knocked back 10 levels and then randomly reset (in Lexx's case, this ended up with him starting the third set 15 levels lower - having been level 20, his maximum starting level would have been 10). The abilities are also scrambled in order with each reset, although the physical changes associated with the levels remain the same regardless of which ability is now attached to it.

There is a theory that when an indentured player is knocked back the 10 levels they retain all of their experience and strength, losing only their actual abilities. It was a flaw, among many flaws in the game, which made it more interesting and challenging. [2]

In the first game, they start out with 3 groups of dice. They add a new harder group for each set afterward. For the first group of dice, they get to start with three basics, (Lexx chose Zeta, Stealth, and Fly). The second time it's two (Stealth and Zeta), while the third time it's one (Zeta). For his third time through, the Old Style Master Set was added to Lexx's list to capture. [3]

There is a clause that allows players to go out and capture their own Dice without using their sets, and some take advantage of it. However, in the process their Basics never get any practice or go up levels... and usually become lazy, so when the higher level Dice are reached, the players can't fight them as easily. Also, the constant fighting against the Dice does not leave the player in the best of condition when a challenger comes along. [4]

They're competing against other players. There are several hundred planets set up to play the game on, and that it's allowed on, so they're spread out very well, although there's six or seven to most planets at any given time and a few to the fringe worlds. Earth is a fringe world.

The winner, is the one who can actually complete the game at all. Sometimes, dice are lost if you take too long, sometimes others, like challengers, interefere.

There are also essentially 'time-outs' to accommadate Premium Visitations.

There are several channels devoted to each Dice player, as well as a constant feed with a ticker tape readout at the top of the screen with information on current standings, popularity, and so forth. [5]

There are 762 entries on Master Dice Set rules regarding non-contacted worlds. [6]


It would be breaking the rules to capture another player's dice to prevent completion of a set. They would be heavily fined and disqualified from ever playing the game again. Those kinds of things are VERY serious.

One is required to fill out specific paperwork when bringing along a native with you to while playing the game - ones that clearly state that the native is coming with you willingly. Failure to fill out such paperwork can disqualify a player.

It is against game rules for anyone to purposely use painkillers, anaesthetics, or tranquilizers on master dice in battle due to the effects they have on the nanites.

There are no battles in space, they're usually waged on planets or space staions since one hit and your ship is most likely going to be totalled. Think about it.. if you get hit, you're dead even if you survive most likely. The only exception is if they run from a challenge, then they are allowed to attack the ship.


Anyone can join the game as long as they have a dice to fight with. There are regular arena battles as well. The majority of the players are not bonded, they just like playing the game and the only ones who are bonded are part of the game like Lexx is.

It's against the rules to harm a master player [7] - the master dice are to fight the challenger's dice if they use them. Likewise, hitting a player, even when baited, can be punished by a forced delay. [8] There is no rule keeping a player from hitting a player if no challenge is in effect though. [9]

If fighting against a Littan in a challenge, there is a battle penalty for hitting them in the face due to it being easy to dislocate their jaws. The Littans are never to bite, and in return they are never to be hit in the face. Hitting a Littan in the chest is also a bad idea, as punching their chest plate is much like hitting a brick wall, and many players have broken their hands trying and lost the battle. It's best to avoid close combat. [10]

A challenge is a one on one battle, if the challenger loses they must then leave and cannot challenge again for that set, [11] although the challenged can challenge back. If the challenger wins, the master dice becomes captured, and the property of the challenging master player.

If they win they get bonuses in the form of gifts and crids.

Not ever dice player goes into a battle to win, they go in for bragging rights of even DARING to match their dice, even if they lose. They don't always push their dice that far either. Very few want their dice to fight to the death. Master dice are EXPENSIVE and also relatively rare. While Saign has a number of them, two to three is pretty much what only a small percentage of master players have. One is much more common. Often, what happens is that a player will get one master, find that he/she takes a lot more care than their usual dice or is extremely hard to handle and then will get out of the game and sell it to someone else.

There is an official timeout following each challenge. They can't be challenged until they're back to perfect condition, otherwise you can see how people would just line up and eventually get them.

They can have only one challenge when visiting a station or away point, but can be challenged again when leaving the station. Once the course has been set in the computer though to start transport, the challenge doesn't go into effect until the destination is reached. [12] The ADC loves arena battles on space stations and away points because they get a generous cut of the gambling proceeds, and the winner gets a percentage.

Once they have been challenged, they MUST fight, and by game rules, if they run away the challenger has every right to attack their ship, even if non-players are on board. [13] Likewise, if anyone interferes with the fight on their behalf, they lose by default. [14]

They can leave however, if the actual challenge hasn't been issued... as some will try ploys to throw them mentally off-balance before the challenge, so they are offguard when the actual fight begins. [15]

Normal people can choose to be bonded to a dice and take part in the battles themselves. There are actually aliens out there who have the process done on them for their own entertainment and to make money in the arenas, ... not for the actual game, although it's a fairly expensive process to get done on you. They also don't have to fight to the death and there are different rules, plus, it's a slightly different process that is also reversible and doesn't cause any severe problems. There are no nanites, they don't have a dice bonding. It basically ONLY allows them to use the same combat modifiers as regular dice. They don't undergo any physical changes, but can stand up to a dice to a point.

The regular dice are the property of the Master Dice, if the owner is captured or killed, the regular dice will be wiped and recycled, or destroyed, unless someone claims responsibility for them. The ADC has special forces trained for hunting down and retrieving unclaimed dice.

The ADC loved it when an arena battle took place on a space station or Away Point. They got a generous cut of the proceeds from the gambling and the winner of the battle also got a percentage to do with what they wanted to. Some players fell for that trap. Seeking the money they could win in the tournaments and waiting around near away points and planets that had many arenas. They didn't devote their time to their game and they had all inevitably been captured. A few had careers in which they were so good that they were moved to gaining more revenue for the ADC and its investors that way. They were never truly free, but they couldn't be captured if they lost. [16]

The circuits look good on the outside, but the investors are the only ones who really profit. The sentient dice players that made it there had representatives. The representatives take care of everything, and lead them to think they're rich, until the players outlive their usefulness and start losing, then,.. accidents would befall them. [17]

They are allowed to be guardians to a child while playing, and can have children while they play, but if they lose or are killed and no other guardian steps forward, the children are claimed by the ADC. [18]

The master dice are recorded at all times and know they're on camera, they're just not allowed to watch their own feed or any other player's feed. It's unallowable access to study another player's fighting styles. The bathroom is the only room not on camera, for obvious reasons. The camera is on constantly, even though you never see them. They're all over the ship.

Most of the time, the sound is off on the feeds the camera is relaying, unless there's a battle. It's also ALL in real time. There's only one camera that follows Lexx that is capable of transmitting sound and because it's an expensive piece of machinery, it's only around for battles,... and for Premium Pass payers. At one time, they thought that people would only be interested in the battles themselves, but there's been so much interest in EVERYTHING, that they have the cameras fully fitted for sound most of the time. They just haven't been able to install them on Lexx's ship yet. They will soon though,... there is a high demand for audio of Lexx.

They knows when the audio is on and by contract when it's on, they're not to speak about anything to do with their contract or offer their personal opinions on the game. And they can't just spill their secrets quickly to the galaxy because there's a slight delay in the feed, they start talking, they cut the feed.


When a sentient dice wins, they retain all their dice abilities (and nanites). If they were to win, all they have to do is sign an agreement that states they will retire and not say anything and the ADC will not secretly attempt to kill him. And yes, they would threaten him. They are very interested in keeping their hold on their biggest moneymaker, that of the Senmasts, or Sentient Master set. Being bonded to a dice does extend their life somewhat. It extends the regular set's life much further than it would say, Lexx's. Lexx will probably live to be up to 200 years old HEALTHILY. I think I've mentioned it before, that he could possibly live longer but his mental state would probably finally cause the nanos to shut down.


If a master dice is disqualified for breaking the rules, they have to start all over again from the very first set.

If a player were captured by a non-participant in the game, especially on a fringe world, a crew would be immediately dispatched *It would take a couple of days.* They would monitor the situation through their link and allow them to escape on their own within a set amount of time, and if they were in danger, or it interfered for too long with the game, they would pick them up and then they'd be reset and sent to another world to begin their game again, from the FIRST set with an entirely new set of dice.


A master dice who loses a challenge becomes the property of the challenger, although master dice cannot own another master dice. Capture by another player is just another part of the contract. To avoid it being referred to as slavery, they simply transfer ownership with a new contract that also has a non disclosure agreement with it. As long as the players win, they are kept 'happy', if they are disagreeable, they quietly befall accidents or die in combat.

Being traded is fairly common. Sicali Riane was among the first to be put into the game as part of the master set and as some people quit the game, they might pass on their old dice to someone else. IT is forbidden to purposely kill your master dice. You can sell them, trade them do whatever you want with them. There are no other rules. Someone with a lot of money can buy their winning masters. Being a player or not doesn't matter. Sometimes the dice can be 'shown' like one would a prized dog or horse, their records displayed. Sometimes, they become pets and guard animals. The game masters don't really care much about the dice themselves, they'd be destroyed, but the ship they want back.

The only rules in the treatment of dice is that you do not kill them on purpose if they are part of the master set. You do not torture them. There is a group that does deal in cruelty investigations on normal dice, but none for the Master set, because the Master set are supposed to be WORKING for the ADC and have volunteered for the game and signed a contract to do what it states. Yeah, the rules are strange, ... considering after a point it is slavery, but MOST of them will treat their dice really well and since the dice can't complain... and are usually kept happy until they're useless so it doesn't matter to anyone. Most of them are 'offed' at some point when they become useless, but since all anyone sees is that they lived well, nobody cares. They have constant feed on many of them per the contract. And as for the diced up cow... nobody wants to 'eat' the dice since they're filled with nanites and such stuff,.. well,.. sane people don't and wouldn't dream of it, but yes, there IS a sex trade as well for popular dice, but that is another rule. A dice cannot be forced, no matter who owns it, to do what it does not want to other than fight. That's the ONLY thing a dice is contracted to do, but they are often bribed, drugged, etc into submission.

Anyone owning a dice can will them to whomever they want,.. or give them their freedom. They never become free players again, they can only be traded or released since they already lost once. Nobody reclaims them and nobody can erase them. The dice would die if that is done to it, kind of like how if you knock a master dice unconscious,... and they revert to dice form they will be effectively dead and useless.




Buying a dice would be tricky. The only ones you'll most likely find are black market dice, which are that way because they are flawed. They were thrown away. Only desperate people agree to be bonded to these dice. There's no way of telling what the flaws are ahead of time.

The Black Market is where dice go who are released by their owners. Since it's all they're raised for, they tend to stick with it. There ARE 'free' dice, just not in the way Lexx wants to be.

A good deal of black market dice are bonded to defective dice that were thrown away as being substandard by the ADC, then sold before they were supposed to be destroyed. Some are bondings that did not result well... and many of the ones bonded are simply looking for a means to make money, support their families and in many cases... are kids parents have sold off to the system.



There's this event called the Gauntlet,... which has only been called twice by the ADC early in the games. They were both so disasterous that another one has not been called since then, although if a player were to win one, they would win the game as a prize.

There are also a number of master dice who have joined the Arena Circuit. They have some freedoms, though not full freedom.