Category:Lifts

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Lifts (Exosuits)

General

Lifts are semi robotic battle suits used primarily by the Immigrant Cyantians. They are multipurpose vehicles, though they are typically specialized for a given mission type. They are classified in four different sizes.

Light Lifts are little more than body armor, with maybe a few added capacities. They are limited to only one or two special attributes. The light lifts are usually used for atmospheric manuevering. These are the flight lifts, specialized lifts - sabotage, medics, couriers if needed, etc.. Light lifts include anything up to shields, flight, and a couple or so infantry weapons. Flight works on electromagnetic impulses, propulsion based on adjusting a negative push against the already present gravity of a planet. Basically, it's something we can't do yet which is much more energy efficient, easier to control and doesn't leave that singed fur smell in the air since it often doesn't fully encase the wearer. Light lifts can be summoned from pocket space, using either implants, or special arm bands. They must also be fitted to the wearer and cannot be used by someone whose build is substantially different. A person with a body weight greater or less than ten percent of the person for whom the lift was built cannot use the lift. A skilled armorer can adjust the suit to a new wearer, this requires about an hour of work. They are also the type that doesn't require a neural link.

  • All larger lifts (medium up) are generally not randomly permitted indoors due to their destructive power.

Medium Lifts, also called Moderate Lifts, are complete sealed battle suits, designed for operation in any environment. Since they are fully encased, including tails, they have actual thrusters built into the suits. Moderate lifts are your general warriors. Medium lifts are still just power armor but have stronger shields, thicker/bulkier armor, and typically have a mix of infantry and vehicular weaponry. They are not the kind you can carry around in subspace easily, although there are some of the newer ones that are like the light lifts. They can also be specialized. They must also be fitted to the wearer and cannot be used by someone whose build is substantially different. A person with a body weight greater or less than ten percent of the person for whom the lift was built cannot use the lift. A skilled armorer can adjust the suit to a new wearer, this requires about an hour of work.

Heavy Lifts are significantly larger, and are piloted from a heavy metal shielded cockpit that completely encloses the pilot rather than worn. They do not depend on the pilot to direct the suits movements; the pilot issues orders that the robots brain turns into actions, thus allowing them to manipulate the limbs without risking injury to their own limbs as can sometimes happen with smaller lifts. They possess their own set of back up sensors to watch where the pilot's eyes cannot. These are the heavy hitters and the damage takers. They're not as fast as the smaller lifts but do a lot more damage on the front lines. There are only a handful of the heavies in the base at the moment and you don't carry them with you. Heavy lifts would be modular to a point, repair generally consists of swapping out the damaged part and replacing it with a new one, which means most repairs can be completed in a matter of hours. The frames are the same per class within the Heavy Lift specification *Mainly because, in a Heavy lift, you don't WEAR it, you pilot it.

Master Lifts are extensions of the heavy lift. They are even larger, and their robot brains are larger and even more capable. Master lifts are far more complex and unique, and they're hard to control because of how they're made. They're alive in a way and they're fast as well as strong. They all use custom parts so repairs take several days, though most installations that house a master lift will keep a supply of replacement parts for that particular lift.

Most lifts are designed to tap into neural implants for improved piloting. Lifts can fly, project force fields, use radar, solid holograms, sonar, etc. Most lifts also possess temporary back up force fields that are can be triggered to provide a couple of seconds added protection.

You'll note a lot of small variation in the lifts in different categories, no two are exactly alike. They're customized for the wearer and if Twinky goes to 4 in his suit which btw, will be a light lift that doesn't require a neural link. the suit's joints will stretch, but he'll be gasping for air against the chestplate's bindings because they're made to resist tremendous pressure from any side.

Weapons wise, the suits are usually outfitted with one powerful weapon, perhaps a plasma/ion/laser based weapon and various small weapons, electrical, ballistics, stunners. The majority of suits are specialized. You won't often find a fully offensive suit outfitted with a forcefield, but you will find force fields on suits for couriers, medics and other purely non-combative types. They won't be loaded with any weapon other than a few basics either. Typically, Wolf combat Lifts are outfitted with maybe one or two big weapons and smaller more generic weapons/abilities. The more you put on one, the heavier and less mobile it is in battle.

Here are write ups of the two lifts Caffi uses (in the Mars Acad RPG.) Also a write up of the basic wolf light lift for comparison. Both lifts are semi experimental types. Both are hideously expensive by wolf standards. Currently, supplies are limited. And since we haven't gotten our hands on any of those elite implants, we can't do that whole tap the mind to figure out where to materialize the lift trick. That's why I have all these tattoos, They are actually positioning and interface devices so that the armor materialises correctly.

An explanation of some of the DR statistics can be found on the Weapons page.

Lift Training

Lift classes: Lots of disappointment, because you start out learning how they work first of all, along with physical weight training. Lift pilots have to be strong and have good reflexes, at least for the standard lifts.

You most likely won't even get to try on a training lift until you're second year, and then only near the end. You don't get a personal lift until your third year.

Bounty runs the lift program at Mars Academy. The current humans in the program are Keif, Nic, and Darwin (with Jules to enter upon her return). They have shorter hair, since as lift pilots, Bounty insists they get their hair cut to avoid getting it caught in any moving parts,... much less messy and better dressed. Uniforms weren't being enforced when we first saw them. They will be next time, hence why Bounty showed up in a robe in Campus Safari and was dressed pretty much the same as the others in No Angel.


Raiey Light Lift - Chela (water sprite)

The Chela is an unsealed lift meant primarily for personal protection and as a strength booster unit. It is superficially shaped like a Raiey, but it's bioplastic form allows it to modify it's shape slightly to match the environment in which it is operating. Primarily this allows it to adapt it's streamlining to maximize it's performance while flying, swimming, or skimming the water surface.

Unlike Wolf lifts, The Chela has no internal fusion plant, but does contain a bioprocessor unit, which allows it to render down and extract energy from almost any plant matter. To aid in this process the suit has a pair of jaws. Additional energy is supplied by a large internal power reserve using complex sugars as a storage mechanism.

The Chela has two weapon mounts, one in each forearm, each of which is capable of linking to the armors HUD. Only one weapon can link to the HUD at a time however. Each weapon mount is capable of holding a compact energy pistol, or a retractable compact hold out pistol. The weapons cannot be changed in the field. Rainbow lasers are the standard equipage. Other weapons may be mounted for specific missions. The Tail is also fitted with Mono molecular edged "tail spines" for close combat. While these do less damage than most weapons, they have excellent armor penetration.

Although the Chela does have limited flight, it is not intended for space travel, and doesn?t possess any form of life support.

In Flight, Lift is supplied by counter grav, while thrust is provided by magnetic repulsion drives.

Performance

  • Lift Capacity: 500 lbs.
  • Haul Capacity: 720 lbs.
  • Running speed, unburdened: 13 MPH
  • Swimming speed, under water: 22 MPH
  • Swimming speed at water surface: 52 MPH
  • Flight Speed: 600 MPH
  • Acceleration: 30 MPH/s

Armor: 45 DR non rigid Reflex armor. (45 DR is approximately equal to 2/3?s of an inch hardened steal armor. It will stop almost any modern earth rifle bullet, and most Cyantian energy pistols. Reflex armor doubles it?s protection versus any incoming attack that is detected by sensors before it hits. The armor itself incorporates a layer of solar cells over much of the body and an electrifiable surface, allowing the armor to deliver a powerful shock in hand to hand combat.)

Emergency Force Field: 100 DR This force field, acquired from wolf designs is responsible for almost 1/6 th of the cost of the armor. It burns up battery life at a truly unbelievable rate, and is quickly overloaded. It is generally only present as a last ditch measure. (it also weighs 36 pounds, and Caffi is desperately looking for a better design!)

Size: 6 feet tall, 300 lbs (without wearer), 5.1 cubic feet.

Cost - $300,000

Raiey Medium Lift, Shogra (Hulk)

Unlike Chela, Shogra was designed for deep space operation. It possesses a full regenerative life support system, and is capable of operating continuously on solar power alone when in space. (on most planets the atmosphere filters out too much sunlight for it to maintain continuos operation on just solar power.) As of the current time, Shogra doesn't provide nourishment to it?s wearer so the useful operation time is limited. In addition, its magnetic repulsion thrusters are really only useful within 3 planetary radii of a planet, or within three radii of a much larger magnetic field, such as that provided by a larger vessel?s magnetic sail, and are useless outside that distance.

Shogra's larger frame mounts two compact rifles, (or two retractable compact pistols) one in each arm.

Performance

  • Lift Capacity: 750 lbs.
  • Haul Capacity: 2280 lbs.
  • Running speed, unburdened: 16 MPH
  • Swimming speed, under water: 27 MPH
  • Swimming speed at water surface: 38 MPH
  • Flight Speed: 600 MPH
  • Acceleration: 50 MPH/s

Armor: 80 DR non rigid Reflex armor. (80 DR is equivalent to a little more than an inch hardened steal armor. It will stop any modern earth rifle bullet, including most Depleted Uranium Military ammunition, and most Cyantian energy rifles. Reflex armor doubles it?s protection versus any incoming attack that is detected by sensors before it hits. The armor itself incorporates a layer of solar cells over much of the body and an electrifiable surface, allowing the armor to deliver a powerful shock in hand to hand combat.)

Emergency Force Field: 100 DR This force field, acquired from wolf designs is responsible for almost 1/6 th of the cost of the armor. It burns up battery life at a truly unbelievable rate, and is quickly overloaded. It is generally only present as a last ditch measure. (it also weighs 36 pounds, and Caffi is desperately looking for a better design!)

Size: 7 1/2 feet tall, 610 lbs (without wearer), 9 cubic feet.

Cost - $600,000

Note that Counter grav is in operation almost continuously, just so that these armors do not damage the floor when they walk.

Wolf Light Armor Lift

Wolf light lifts carry internal fusion engines which provide most of the power for the Lift, and mount two compact pistols, and a compact light cannon. (Many light lifts actually replace the light cannon with extra mission specific equipment.

Performance

  • Lift Capacity: 550 lbs.
  • Haul Capacity: 660 lbs.
  • Running speed, unburdened: 12 MPH
  • Swimming speed, under water: None
  • Swimming speed at water surface: (not calculated)
  • Flight Speed: 115 MPH
  • Acceleration: 2 MPH/s

Armor: 40 DR Laminate. (40 DR is approximately equal to 2/3's of an inch hardened steal armor. It will stop almost any modern earth rifle bullet, and most Cyantian energy pistols. Laminate Armor provides twice it's DR against shaped charge warheads.)

Emergency Force Field: 100 DR This emergency force field burns up battery life at a truly unbelievable rate, and is quickly overloaded. It is generally only present as a last ditch measure.

Size: 7 3/4 feet tall, 300 lbs (without wearer), 7.5 cubic feet.

Cost - $100,000

FantasyLite's Big GURPs list of Cyantian Lifts

Ground Lifts

Light Lift (TL 11)

Size: 5.5 cu ft. (7 ft. 3 in)
Size Modifier: -0.5
Weight:

  • Empty: 260 lb.
  • Payload: 210 lb.
  • Fuel: NA
  • Loaded: 470 lb.
  • Counter Grav Lift: 275 lb.

Armament: Laser rifle Built into shoulder, Stunner Hold out pistol, Flamer Hold out pistol
Armor: PD 4, DR 50 Advanced Laminate
Power plant: 1.73 KW
Body HP: 18
Structural HT: 12
Body ST 36
Max Encumbrance: 1080 lb.
Arm ST 25
Max Lift: 625 lb.

  • Ground Performance:

gSpeed: 14 MPH
gAccel: 7 MPH/s
gDecel: 20 MPH/s
gMR: 2.75
gSR: 1
ground pressure: 218 lb. / sq. ft.
Off-road speed: full

  • Water Performance:

wSpeed: 2 MPH
wAccel: 0.1 MPH/s
wDecel: 125 MPH/s
wMR: 1.25
wSR: 5
Draft: 5 inches

  • Submerged Performance:

None

  • Air Performance:

None

  • Space Performance:

None

Price: $55,000

Medium Lift (TL 11)

Size: 6.8 cu ft. (7 ft. 9 in)
Size Modifier: 0
Weight:

  • Empty: 410 lb.
  • Payload: 225 lb.
  • Fuel: NA
  • Loaded: 635 lb.
  • Counter Grav Lift: 450 lb.

Armament: Medium Lift Blaster Built into shoulder, Stunner pistol, Laser pistol
Armor: PD 4, DR 150 Advanced Laminate
Power plant: 2.23 KW
Body HP: 20
Structural HT: 11
Body ST 40
Max Encumbrance: 1200 lb.
Arm ST 28
Max Lift: 700 lb.

  • Ground Performance:

gSpeed: 14 MPH
gAccel: 7 MPH/s
gDecel: 20 MPH/s
gMR: 2.75
gSR: 1
ground pressure: 182 lb. / sq. ft.
Off-road speed: full

  • Water Performance:

wSpeed: 2 MPH
wAccel: 0.1 MPH/s
wDecel: 125 MPH/s
wMR: 1.25
wSR: 5
Draft: 5 inches

  • Submerged Performance:

None

  • Air Performance:

None

  • Space Performance:

None

Price: $73,000

Heavy Lift (TL 11)

Size: 40 cu ft. (14 ft)
Size Modifier: 1.5
Weight:

  • Empty: 1850 lb.
  • Payload: 700 lb.
  • Fuel: NA
  • Loaded: 2550 lb.
  • Counter Grav Lift: 2000 lb.

Armament: Heavy Lift Blaster Built into shoulder, Heavy Lift Gatling Laser (Right fore arm), Heavy Lift Gatling Stunner (Left fore arm)
Armor: PD 4, DR 300 Advanced Laminate
Power plant: 8.3 KW
Body HP: 132
Structural HT: 12
Body ST 215
Max Encumbrance: 6450 lb.
Arm ST 180
Max Lift: 4500 lb.

  • Ground Performance:

gSpeed: 14 MPH
gAccel: 7 MPH/s
gDecel: 20 MPH/s
gMR: 2.25
gSR: 1
ground pressure: 184 lb. / sq. ft.
Off-road speed: full

  • Water Performance:

wSpeed: 3 MPH
wAccel: 0.1 MPH/s
wDecel: 125 MPH/s
wMR: 1.25
wSR: 5
Draft: 7 inches

  • Submerged Performance:

None

  • Air Performance:

None

  • Space Performance:

None

Price: $390,000

Master Lift (TL 11)

Size: 212 cu ft. (24 ft. 5 in)
Size Modifier: 0
Weight:

  • Empty: 29,000 lb.
  • Payload: 3,000 lb.
  • Fuel: NA
  • Loaded: 32,000 lb.
  • Counter Grav Lift: 32,000 lb.

Armament: Tank Blaster , Light Tank Gatling Laser, Light Tank Flamer
Armor: PD 4, DR 2000 Advanced Laminate
Power plant: 10,060 KW
Body HP: 1616
Structural HT: 12
Body ST 3232
Max Encumbrance: 50 Tons
Arm ST 1065
Max Lift: 13 Tons

  • Ground Performance:

gSpeed: 16 MPH
gAccel: 8 MPH/s
gDecel: 20 MPH/s
gMR: 1.75
gSR: 2
ground pressure: 316 lb. / sq. ft.
Off-road speed: full

  • Water Performance:

wSpeed: 5 MPH
wAccel: 0.1 MPH/s
wDecel: 100 MPH/s
wMR: 1
wSR: 6
Draft: 12 inches

  • Submerged Performance:

None

  • Air Performance:

None

  • Space Performance:

None

Price: $3,800,000

Air Lifts

Light Lift (TL 11)

Size: 6.1 cu ft. (7 ft. 3 in)
Size Modifier: -0.5
Weight:

  • Empty: 315 lb.
  • Payload: 210 lb.
  • Fuel: NA
  • Loaded: 525 lb.
  • Counter Grav Lift: 525 lb.

Armament: Laser rifle Built into shoulder, Stunner Hold out pistol, Flamer Hold out pistol
Armor: PD 4, DR 50 Advanced Laminate
Power plant: 25 KW
Body HP: 20
Structural HT: 12
Body ST 35
Max Encumbrance: 1050 lb.
Arm ST 25
Max Lift: 625 lb.

  • Ground Performance:

gSpeed: 13 MPH
gAccel: 6.5 MPH/s
gDecel: 20 MPH/s
gMR: 2.75
gSR: 1
ground pressure: 59 lb. / sq. ft.
Off-road speed: full

  • Water Performance:

wSpeed: 15 MPH
wAccel: 7 MPH/s
wDecel: 125 MPH/s
wMR: 1.25
wSR: 5
Draft: 3 inches

  • Submerged Performance:

None

  • Air Performance:

Stall Speed 0
aTop Speed 225 MPH
aAccel 8 MPH/s
aMR 6.50
aSR 3
aDecel 26 MPH/s

  • Space Performance:

sAccel 0.4 G

Price: $60,000

Medium Lift (TL 11)

Size: 7.5 cu ft. (7 ft. 9 in)
Size Modifier: 0
Weight:

  • Empty: 495 lb.
  • Payload: 225 lb.
  • Fuel: NA
  • Loaded: 720 lb.
  • Counter Grav Lift: 725 lb.

Armament: Medium Lift Blaster Built into shoulder, Stunner pistol, Laser pistol
Armor: PD 4, DR 150 Advanced Laminate
Power plant: 3 KW
Body HP: 23
Structural HT: 11
Body ST 46
Max Encumbrance: 1380 lb.
Arm ST 28
Max Lift: 700 lb.

  • Ground Performance:

gSpeed: 13 MPH
gAccel: 6.5 MPH/s
gDecel: 20 MPH/s
gMR: 2.75
gSR: 1
ground pressure: 71 lb. / sq. ft.
Off-road speed: full

  • Water Performance:

wSpeed: 19 MPH
wAccel: 15 MPH/s
wDecel: 125 MPH/s
wMR: 1.25
wSR: 5
Draft: 4 inches

  • Submerged Performance:

None

  • Air Performance:

Stall Speed 0
aTop Speed 330 MPH
aAccel 16 MPH/s
aMR 6.75
aSR 3
aDecel 27 MPH/s

  • Space Performance:

None

Price: $73,000

Heavy Lift (TL 11)

Size: 42 cu ft. (14 ft)
Size Modifier: 1.5
Weight:

  • Empty: 2000 lb.
  • Payload: 700 lb.
  • Fuel: NA
  • Loaded: 2700 lb.
  • Counter Grav Lift: 2700 lb.

Armament: Heavy Lift Blaster Built into shoulder, Heavy Lift Gatling Laser (Right fore arm), Heavy Lift Gatling Stunner (Left fore arm)
Armor: PD 4, DR 300 Advanced Laminate
Power plant: 8.3 KWBody HP: 140
Structural HT: 12
Body ST 212
Max Encumbrance: 6390 lb.
Arm ST 180
Max Lift: 4500 lb.

  • Ground Performance:

gSpeed: 14 MPH
gAccel: 7 MPH/s
gDecel: 20 MPH/s
gMR: 2.25
gSR: 1
ground pressure: 82 lb. / sq. ft.
Off-road speed: full

  • Water Performance:

wSpeed: 20 MPH
wAccel: 12 MPH/s
wDecel: 125 MPH/s
wMR: 1.25
wSR: 5
Draft: 8 inches

  • Submerged Performance:

None

  • Air Performance:

Stall Speed 0
aTop Speed 315 MPH
aAccel 12 MPH/s
aMR 5.75
aSR 3
aDecel 23 MPH/s

  • Space Performance:

None

Price: $405,000

Master Lift (TL 11)

Size: 218 cu ft. (24 ft. 5 in)
Size Modifier: 0
Weight:

  • Empty: 29,500 lb.
  • Payload: 3,000 lb.
  • Fuel: NA
  • Loaded: 32,500 lb.
  • Counter Grav Lift: 33,000 lb.

Armament: Tank Blaster, Light Tank Gatling Laser, Light Tank Flamer
Armor: PD 4, DR 2000 Advanced Laminate
Power plant: 10,155 KW
Body HP: 1664
Structural HT: 12
Body ST 3328
Max Encumbrance: 50 Tons
Arm ST 1065
Max Lift: 13 Tons

  • Ground Performance:

gSpeed: 15 MPH
gAccel: 7.5 MPH/s
gDecel: 20 MPH/s
gMR: 1.75
gSR: 2
ground pressure: 324 lb. / sq. ft.
Off-road speed: full

  • Water Performance:

wSpeed: 22 MPH
wAccel: 7 MPH/s
wDecel: 100 MPH/s
wMR: 1
wSR: 6
Draft: 1 ft, 10 inches

  • Submerged Performance:

None

  • Air Performance:

Stall Speed 0
aTop Speed 500 MPH
aAccel 8 MPH/s
aMR 5
aSR 4
aDecel 20 MPH/s

  • Space Performance:

None

Price: $3,800,000

Space Lifts

Light Lift (TL 11)

Size: 6.1 cu ft. (7 ft. 3 in)
Size Modifier: -0.5
Weight:

  • Empty: 315 lb.
  • Payload: 210 lb.
  • Fuel: NA
  • Loaded: 525 lb.
  • Counter Grav Lift: 525 lb.

Armament: Laser rifle Built into shoulder, Stunner Hold out pistol, Flamer Hold out pistol
Armor: PD 4, DR 50 Advanced Laminate
Power plant: 25 KW
Body HP: 20
Structural HT: 12
Body ST 35
Max Encumbrance: 1050 lb.
Arm ST 25
Max Lift: 625 lb.

  • Ground Performance:

gSpeed: 13 MPH
gAccel: 6.5 MPH/s
gDecel: 20 MPH/s
gMR: 2.75
gSR: 1
ground pressure: 59 lb. / sq. ft.
Off-road speed: full

  • Water Performance:

wSpeed: 15 MPH
wAccel: 7 MPH/s
wDecel: 125 MPH/s
wMR: 1.25
wSR: 5
Draft: 3 inches

  • Submerged Performance:

None

  • Air Performance:

Stall Speed 0
aTop Speed 225 MPH
aAccel 8 MPH/s
aMR 6.50
aSR 3
aDecel 26 MPH/s

  • Space Performance:

sAccel 0.4 G

Price: $60,000

Medium Lift (TL 11)

Size: 7.9 cu ft. (7 ft. 9 in)
Size Modifier: 0
Weight:

  • Empty: 505 lb.
  • Payload: 225 lb.
  • Fuel: 20 lb.
  • Loaded: 750 lb.
  • Counter Grav Lift: 735 lb.

Armament: Medium Lift Blaster Built into shoulder, Stunner pistol, Laser pistol
Armor: PD 4, DR 150 Advanced Laminate
Power plant: 3 KW
Body HP: 20
Structural HT: 11
Body ST 40
Max Encumbrance: 1200 lb.
Arm ST 28
Max Lift: 700 lb.

  • Ground Performance:

gSpeed: 13 MPH
gAccel: 6.5 MPH/s
gDecel: 20 MPH/s
gMR: 2.75
gSR: 1
ground pressure: 74 lb. / sq. ft.
Off-road speed: full

  • Water Performance:

wSpeed: 19 MPH
wAccel: 0.1 MPH/s
wDecel: 125 MPH/s
wMR: 1.25
wSR: 5
Draft: 5 inches

  • Submerged Performance:

uSpeed 9 MPH
uAccel 7 MPH/s
wDecel: 125 MPH/s
wMR: 1.25
wSR: 5
Draft: 2 ft, 8 inches

  • Air Performance:

Stall Speed 0
aTop Speed 326 MPH
aAccel 16 MPH/s
aMR 6.75
aSR 3
aDecel 27 MPH/s
Flight time 12.5 min

  • Space Performance:

sAccel 0.74 G
Burn Time 12.5 min
Delta V 12,500 MPH

Price: $83,000

Heavy Lift (TL 11)

Size: 42 cu ft. (14 ft)
Size Modifier: 1.5
Weight:

  • Empty: 2000 lb.
  • Payload: 200 lb.
  • Fuel: 645
  • Loaded: 2845 lb.
  • Counter Grav Lift: 2800 lb.

Armament: Heavy Lift Blaster Built into shoulder, Heavy Lift Gatling Laser (Right fore arm), Heavy Lift Gatling Stunner (Left fore arm)
Armor: PD 4, DR 300 Advanced Laminate
Power plant: 8.3 KW
Body HP: 132
Structural HT: 12
Body ST 210
Max Encumbrance: 6300 lb.
Arm ST 180
Max Lift: 4500 lb.

  • Ground Performance:

gSpeed: 13 MPH
gAccel: 6.5 MPH/s
gDecel: 20 MPH/s
gMR: 2.25
gSR: 1
ground pressure: 84 lb. / sq. ft.
Off-road speed: full

  • Water Performance:

wSpeed: 20 MPH
wAccel: 11 MPH/s
wDecel: 125 MPH/s
wMR: 1.25
wSR: 5
Draft: 11 inches

  • Submerged Performance:

uSpeed 10 MPH
uAccel 5.6 MPH/s
wDecel: 125 MPH/s
wMR: 1.25
wSR: 5
Draft: 4 ft, 7 inches

  • Air Performance:

Stall Speed 0
aTop Speed 315 MPH
aAccel 12 MPH/s
aMR 5.75
aSR 3
aDecel 23 MPH/s
Flight time 144 min

  • Space Performance:

sAccel 0.56 G
Burn Time 144 min
Delta V 123,000 MPH

Price: $407,000

Master Lift (TL 11)

Size: 212 cu ft. (24 ft. 5 in)
Size Modifier: 0
Weight:

  • Empty: 29,240 lb.
  • Payload: 200 lb.
  • Fuel: 3366
  • Loaded: 32,800 lb.
  • Counter Grav Lift: 33,000 lb.

Armament: Tank Blaster , Light Tank Gatling Laser, Light Tank Flamer
Armor: PD 4, DR 2000 Advanced Laminate
Power plant: 10,060 KW
Body HP: 1616
Structural HT: 12
Body ST 3328
Max Encumbrance: 50 Tons
Arm ST 1065
Max Lift: 13 Tons

  • Ground Performance:

gSpeed: 15 MPH
gAccel: 7.5 MPH/s
gDecel: 20 MPH/s
gMR: 1.75
gSR: 2
ground pressure: 327 lb. / sq. ft.
Off-road speed: full

  • Water Performance:

wSpeed: 22 MPH
wAccel: 7.5 MPH/s
wDecel: 100 MPH/s
wMR: 1
wSR: 6
Draft: 2 ft, 2 inches

  • Submerged Performance:

uSpeed 11 MPH
uAccel 4 MPH/s
wDecel: 100 MPH/s
wMR: 1
wSR: 6
Draft: 7 ft, 11 inches

  • Air Performance:

Stall Speed 0
aTop Speed 500 MPH
aAccel 8 MPH/s
aMR 5
aSR 4
aDecel 20 MPH/s
Flight time 99 min

  • Space Performance:

sAccel 0.37 G
Burn Time 99 min
Delta V 51,000 MPH

Price: $3,820,000

FantasyLite Lift Weapon Chart

A list of 'typical' lift weapons available in the Cyantian as 'interpreted' by Daemonschile:

It must be noted that some of these weapons are exceptionally unusual, and make no logical sense from a human point of view.


FantasyLite's GURP Chart of Cyantian Guns
Gun Malf Type Dmg SS ACC 1/2D Max Wt RoF Shots Cost Power
Micro Pistols
Laser Ver. 1d - 1 11 12 300 600 1 3 18 150 68
Blaster Ver. 4d 11 11 30 60 1 2 12 300 168
Flamer Ver. Spcl. 2d-1 6 20 20 40 1 1 6 300 145
Stunner Ver. 1d-3 11 11 20 40 1 1 6 300 80
Holdout Pistols
Laser Ver. 1d-1 11 12 300 600 2 6 36 170 78
Blaster Ver. 6d 11 11 40 80 2 3 18 350 254
Flamer Ver. Spcl. 3d+2 6 20 30 60 2 1 6 350 290
Stunner Ver. 1d-1 11 11 20 40 2 1 6 350 160
Pistols
Laser Ver. 1d 11 17 1,700 3,400 5 6 72 250 118
Blaster Ver. 9d-1 11 12 200 400 5 3 36 500 362
Flamer Ver. Spcl. 5d+2 6 20 170 340 5 1 12 500 455
Stunner Ver. 2d-1 11 11 40 80 5 1 12 500 363
Rifle
Laser Ver. 1d 12 20 3,200 6,400 12 12 240 450 104
Blaster Ver. 4dx3 12 14 500 1,000 12 3 60 900 710
Flamer Ver. 8d+2 6 20 400 800 12 1 20 900 710
Stunner Ver. 3d-1 12 13 200 400 12 1 20 900 568
Sub Machine Gun
Laser Ver. 1d-1 14 20 1,400 2,800 12 20 400 440 78
Blaster Ver. 4d 12 15 100 200 12 12 240 890 174
Flamer (fan) Ver. 11d+1 7 20 20 40 12 1 20 900 940
Stunner Ver. 1d 17 13 30 60 12 8 160 900 175
Med. Lift Cannon
Laser Ver. 2d+2 17 21 5,000 10,000 30 12 240 1,120 260
Blaster Ver. 6dx5 12 15 800 2,400 30 3 60 2,250 1,364
Flamer Ver. 4dx5 9 20 700 2,100 30 1 20 2,250 1,775
Stunner Ver. 5d 17 14 500 1,000 30 1 20 2,250 1,020
Med. Lift Gatling
Laser Ver. 1d 14 20 3,300 6,600 30 30 600 1,110 112
Blaster Ver. 9d+2 12 15 400 800 30 12 240 2,240 392
Flamer (fan) Ver. 4dx5 7 20 30 90 30 1 20 2,250 1,775
Stunner Ver. 1d+1 17 13 200 400 30 8 160 2,230 270
Heavy Lift Cannon
Laser Ver. 5d+1 20 24 14,600 29,200 75 12 240 2,810 550
Blaster Ver. 6dx10 20 18 2,300 6,900 75 3 60 5,620 3,008
Flamer Ver. 6dx7 10 20 1,900 5,700 75 1 20 5,620 3,560
Stunner Ver. 9d+2 20 15 1,400 2,800 75 1 20 5,620 1,988
Heavy Lift Gatling
Laser Ver. 3d-1 20 21 5,200 10,400 75 30 600 2,800 282
Blaster Ver. 4dx6 20 16 700 2,100 75 12 240 5,610 982
Flamer (fan) Ver. 6dx9 7 20 30 90 75 1 20 5,620 4,435
Stunner Ver. 3d+1 20 14 400 800 75 8 160 5,620 680
Fighter Aux. Cannon
Laser Ver. 4dx3 20 25 22,600 45,200 180 12 240 4,750 1,322
Blaster Ver. 6dx16 20 19 3,600 10,800 180 3 60 9,500 7,222
Flamer Ver. 6dx14 10 20 3,000 9,000 180 1 20 9,500 8,540
Stunner Ver. 4dx4 20 16 2,100 4,200 180 1 20 9,500 4,770
Fighter Aux. Gatling
Laser Ver. 6d+2 20 23 8,100 16,200 180 30 600 4,740 678
Blaster Ver. 6dx9 20 17 1,000 3,000 180 12 240 9,500 2,360
Flamer (fan) Ver. 6dx15 7 20 40 120 180 1 20 9,500 10,650
Stunner Ver. 8d 20 16 600 1,200 180 8 160 9,500 1,633
Light Tank Cannon
Laser Ver. 6dx4 20 26 35,800 107,400 450 12 240 8,120 3,304
Blaster Ver. 6dx21 20 21 4,700 14,100 450 3 60 12,650 12,282
Flamer Ver. 6dx22 10 20 4,700 14,100 450 1 20 16,250 21,360
Light Tank Gatling
Laser Ver. 4dx4 20 23 12,800 25,600 450 30 600 8,120 1,698
Blaster Ver. 6dx14 20 17 1,600 4,800 450 12 240 16,250 5,902
Flamer (fan) Ver. 6dx24 7 20 50 150 450 1 20 16,250 26,625
Fighter Cannon
Laser Ver. 6dx7 20 26 58,400 175,200 1,200 12 240 17,500 8,814
Blaster Ver. 6dx34 20 21 7,700 23,100 1,200 3 60 35,000 32,752
Flamer Ver. 6dx27 10 20 5,700 17,100 1,200 1 20 21,750 31,800
Fighter Gatling
Laser Ver. 6dx5 20 23 20,900 62,700 1,200 30 600 17,500 4,530
Blaster Ver. 6dx21 20 17 2,300 6,900 1,200 12 240 27,940 12,038
Flamer (fan) Ver. 6dx30 7 20 60 180 1,200 1 20 35,000 40,815
Tank Cannon
Laser Ver. 6dx9 20 26 72,700 218,100 3,000 12 240 40,000 13,668
Blaster Ver. 6dx54 20 21 12,100 36,300 3,000 3 60 80,000 81,882
Flamer Ver. 6dx42 10 20 9,100 27,300 3,000 1 20 80,000 79,505
Tank Gatling
Laser Ver. 6dx8 20 23 33,100 99,300 3,000 30 600 40,000 11,328
Blaster Ver. 6dx33 20 17 3,700 11,100 3,000 12 240 80,000 30,096
Flamer (fan) Ver. 6dx48 7 20 70 210 3,000 1 20 80,000 102,040
Light Naval Cannon
Laser Ver. 6dx14 20 26 118,800 356,400 8,000 12 240 102,500 36,452
Blaster Ver. 6dx88 20 21 19,800 59,400 8,000 3 60 205,000 218,354
Flamer Ver. 6dx69 10 20 14,800 44,400 8,000 1 20 205,000 212,010
Light Naval Gatling
Laser Ver. 6dx11 20 23 44,100 132,300 8,000 30 600 102,490 20,118
Blaster Ver. 6dx53 20 17 6,000 18,000 8,000 12 240 205,000 80,260
Flamer (fan) Ver. 6dx78 7 20 90 270 8,000 1 20 205,000 272,105
Naval Cannon
Laser Ver. 6dx23 20 26 187,800 563,400 20,000 12 240 252,500 91,130
Blaster Ver. 6dx139 20 21 31,300 93,900 20,000 3 60 505,000 545,888
Flamer Ver. 6dx109 10 20 23,400 70,200 20,000 1 20 505,000 530,035
Naval Gatling
Laser Ver. 6dx17 20 23 69,800 209,400 20,000 30 600 252,500 50,298
Blaster Ver. 6dx84 20 17 9,500 28,500 20,000 12 240 505,000 200,652
Flamer (fan) Ver. 6dx123 7 20 120 360 20,000 1 20 505,000 680,270

Pages in category "Lifts"

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